Setelah sekian lama tertunda-tunda, akhirnya engine catur terkuat di dunia saat ini Rybka, akan merilis versi terbarunya yaitu Rybka 3 awal Agustus 2008 ini. Engine Catur yang dianggap sebagai juara dunia komputer catur ini pada Rybka versi 3 diperkirakan mencapai angka 3150 (sekitar 80 angka lebih tinggi daripada pendahulunya Rybka 2.3.2a). Istimewanya lagi Rybka sekarang bekerja sama dengan perusahaan software catur terkenal yaitu Chessbase (pembuat Fritz, Mega Database, dll.). Sebelumnya Rybka juga telah bekerja sama dengan perusahaan software catur besar lainnya yaitu Convekta (pembuat Chess Assistant, Software Taktik CT-ART, dll.). Dengan kolaborasi Rybka dengan perusahaan-perusahaan pembuat software catur terkemuka ini, semakin menancapkan keberadaan Rybka sebagai pemimpin software engine catur dunia. Saat ini Rybka 3 dirilis dalam 2 versi, versi Convekta (Rybka dibundel dengan Chess Assistant, Rybka Aquarium, Rybka 3 UCI Standalone) dan versi Chessbase (Chessbase Rybka 3, Chessbase Deep Rybka 3, Rybka 3 Opening Book). Aquarium adalah versi GUI khusus engine Rybka buatan Convekta. Dengan adanya Rybka 3, para insan catur (atlit catur, pelatih catur, dll.) akan semakin dipermudah dalam menggunakan komputer catur utamanya dalam melakukan analisa posisi. Dengan engine yang sangat kuat dan canggih seperti Rybka ini dan ditambah dengan fitur-fitur tercanggih dari Chessbase menjadikan kualitas analisa catur menjadi jauh lebih baik, apalagi sekarang juga sudah didukung dengan teknologi hardware komputer yang semakin cepat dan canggih.
Seperti telah kita ketahui bersama, engine Rybka dibuat oleh seorang master catur dari Israel yaitu MI Vasik Rajlich bersama timnya (istrinya MI Iweta Rajlich (2417) sebagai penguji), Jeroen Noomen (sebagai pembuat opening book), MI Larry Kaufmann (sebagai penyumbang teori posisional dalam engine), dll.). Rybka versi 3 ini banyak mengusung kekuatan baru (apalagi yang versi Chessbase dengan fitur yang lebih lengkap lagi). Selain versi Chessbase (dibundle dengan GUInya Chessbase) juga ada yang versi UCI (Universal Chess Interface) yang mandiri, sehingga bisa dimainkan pada kebanyakan program catur saat ini (tentu yang mendukung UCI) seperti Arena, Shredder Classic, Chessmaster (versi baru), Chess Assistant dan lain-lainnya.
Seperti kebanyakan engine catur, tentu saja Rybka juga dilengkapi dengan versi untuk sistem operasi komputer saat ini (32 bit seperti Windows XP) dan masa depan (64 bit) juga mendukung baik prosesor tunggal (kebanyak komputer saat ini) sampai yang berprosesor banyak (Multi Processor, contoh: Intel Core 2 Duo, Quad Core, dll.). Selain itu dengan dibuatnya opening book yang khusus didesign untuk engine Rybka (Rybka sangat optimal bermain dengan opening dengan pembukaan yang tidak simetris seperti Pembelaan Sisilia, Pembelaan Hindia Raja, dan lain-lain). Keberadaan opening book ini tentu saja semakin memperkuat Rybka saja. Dan jangan lupa, jika dilengkapi dengan Database Ending (Endgame Tablebase), Rybka akan bisa bermain sempurna pada babak akhir.
Selain hal-hal di atas, Rybka versi 3 ini sekarang mengusung varian engine sebanyak 16 (enam belas) jenis engine. Yang terbagi menjadi :
Rybka 3 - Single 32 bit
1.Chess (normal)
2.Human (mendekati pola bermain manusia/Grandmaster)
3.Dynamic (bisa bermain seperti mesin atau manusia tergantung posisinya)
4.Chess 960 (catur random)
Rybka 3 - Single 64 bit
5.Chess (normal)
6.Human (mendekati pola bermain manusia/Grandmaster)
7.Dynamic (bisa bermain seperti mesin atau manusia tergantung posisinya)
8.Chess 960 (catur random)
Deep Rybka 3 - Multi 32 bit
9.Chess (normal)
10.Human (mendekati pola bermain manusia/Grandmaster)
11.Dynamic (bisa bermain seperti mesin atau manusia tergantung posisinya)
12.Chess 960 (catur random)
Deep Rybka 3 - Multi 64 bit
13.Chess (normal)
14.Human (mendekati pola bermain manusia/Grandmaster)
15.Dynamic (bisa bermain seperti mesin atau manusia tergantung posisinya)
16.Chess 960 (catur random)
Berikut cuplikan fitur terbaru dari Rybka 3 engine idaman pecinta catur ini (masih versi bahasa Inggris sesuai aslinya) :
Rybka 2, the world’s strongest chess program, leads all ranking lists clearly, with ratings well above Elo 3000. Now Rybka 3 is here, with a dramatic improvement of at least 80 Elo points.
Rybka, which translates to "little fish", is the shooting star of computer chess and the reigning world champion, having won its title in Amsterdam 2007.
But strength is not everything. Today the main use of chess software is interactive analysis. Rybka's superior playing strength helps you to quickly assess a position. But analysis with Rybka 3 is much more than just evaluations and best moves. In the user interface designed by ChessBase, Rybka 3 introduces several ground-breaking new analysis features: Available from 4. August 2008
* Monte Carlo Analysis yields precise evaluations by playing thousands of ultra-fast games in a few minutes in a given position. This is very much like using game result statistics, something human players do when choosing their opening variations. Monte Carlo Analysis can be used in any position, but generally it's most useful in two types of positions:
* Endgames – engines often give high scores to drawn endgames (and sometimes low scores to winning ones). Monte Carlo recognises fortresses and other no-progress situations. It's also good in rook endgames, which are another computer problem.
* Positions where one side has made a big material sacrifice for slow compensation (i.e. not just tactics). For instance you can find lots of piece sacrifices in famous grandmaster chess games which no computer will correctly appreciate and which Monte Carlo gets right.
* Sampled Search gives detailed information about the search process, showing scores and alternative moves in the main line. This is helpful when the program searches for a long time in one position. It lets the users see how the engine is thinking and making its decisions.
* Singular Moves are annotated graphically. This indicates situations where only one clearly best move exists.
* Look for win: whenever you feel that there should be a forced win in a position you can explicitly ask for it. Rybka then searches for a decisive move, considerably faster than in normal analysis.
* New high-resolution 3D Staunton pieces in Rybka 3
* Persistent Hash: Rybka can save its hash tables between analysis sessions to preserve valuable information already accumulated in the search tree.
* Handicap book
Larry Kaufman provides us with a little delicacy: a special handicap book. This is automatically installed, together with the normal book. The handicap book, which is just three moves deep, can be used in normal games against the engine. There are also a few variations for handicap positions, which can be loaded under File – New – Handicap position. In every case it is White to move, and depending on which way around the board is, you get to play with the white or black pieces.
* Multiple variations
The ability to analyse a position with the best, next best, etc. move displayed by the engine, has been extended. There is a new dialog box that allows you to determine how many lines are displayed and give an evaluation window for them.
* Find better / clearly better move
This works something like “Next best move”, with an important difference: you can give the engine a minimum requirement for the alternative move. If this value is not available then no alternate line will be displayed. This may not seem so useful, since it will often retrieve nothing. But it can dramatically increase the speed of the search. If you think there must be something better than the currently displayed main line you can switch it off with this function. The engine will then not waste any time generating the previous main line but concentrate its full attention on the alternatives, reaching its conclusions much faster than it otherwise would.
* Shared analysis
Another interesting function is the shared analysis. If you use this function a number of things happen. First of all the currently working Rybka releases half of the processor or processors that it is using. It is also fixed to the current position. At the same time a second Rybka engine is started, using the free processor capacity. You can recognize it by the “B” given behind the engine name. Both engines run in analysis mode. If you are playing through a game or analysing a position the B-engine will follow the moves on the board, while the base engine continues to work on the original position.
System requirements:
Minimum: Pentium 300 MHz, 64 MB RAM, Windows Vista or XP (SP 2), DVD ROM drive, Windows Media Player 9. Recommended: Pentium IV 2.2 GHz or higher, 256 MB RAM, Windows Vista, GeForce5 or compatible graphics card with 64 MB RAM or higher, 100% DirectX compatible sound card, Windows Media Player 9, DVD ROM drive.
Minimum: Pentium 300 MHz, 64 MB RAM, Windows Vista or XP (SP 2), DVD ROM drive, Windows Media Player 9. Recommended: Pentium IV 2.2 GHz or higher, 256 MB RAM, Windows Vista, GeForce5 or compatible graphics card with 64 MB RAM or higher, 100% DirectX compatible sound card, Windows Media Player 9, DVD ROM drive.
Video Demo Rybka 3 bisa ditonton di alamat :
Wawancara programmer Rybka MI Vasik Rajlich dan MI Larry Kaufmann bisa didownload di alamat : http://www.chesscafe.com/text/chessok20.pdf
Rilis resmi Rybka 3 adalah tanggal 4 Agustus 2008.
Harga software asli Rybka 3:
Multi-processor version: Deep Rybka 3 - 99.90 Euro
Single processor version: Rybka 3 - 49.99 Euro
Rybka 3 Book - 24.99 Euro
Situs resmi engine Rybka ada di alamat :
Berita-berita tentang produk Rybka 3 di situs Chessbase bisa diintip di alamat :
Download Rybka 3 UCI langsung saja tancap gas di alamat :
[masih belum ada]
Wah... jadi gak sabaran pengen tau kinerja Rybka 3 ini ya teman-teman!
GENS UNA SUMUS.